vector camera_position = <-7.0, 0.0, 3.5>;
vector camera_target = <0.5, 0.0, 0.0>;

default
{
state_entry()
{
llSetCameraEyeOffset(camera_position);
llSetCameraAtOffset(camera_target);
}

// touch_start(integer total_number)
// {
// //llSay(0, "Touched.");
// }
}